Sales and the City Manual
Adventurers change by the rank of the enemy, efficiency,and monster's kind.
There is only a field first. One dungeon appears when You push forward a story.
There is only a field first. One dungeon appears when You push forward a story.
Name | warrior | priest | magician | max:exp | max:gold |
slime | B | B | B | 3 | 3 |
undead | No | A | C | 3 | 3 |
creature | C | C | A | 3 | 3 |
substance | A | C | No | 3 | 3 |
jewel | B | B | B | 3 | 5 |
metal | B | B | B | 5 | 3 |
dragon | B | B | B | 4 | 4 |
As the efficiency of the monster becomes higher, a lot of adventurers come.
You can up the efficiency to 5 in a quest.But the biggest efficiency is decided every monster.
When the rank of the monster rises, more stronger adventurers come.Strong adventurer has a lot of money.
name | warrior | priest | magician |
sword | v | v | - |
holy sword | - | v | - |
rod | - | - | v |
axe | v | - | - |
clothes | v | v | v |
light armor | v | v | - |
vestment | - | v | v |
heavy armor | v | - | - |
item | v | v | v |
medicine | v | v | v |
lottery | v | v | v |
You can sell medicine and lottery by clearing a event.
Medicine : Change adventurers!?
lottery : Profit of once 100G.
If adventurers ars different from the rank of the item,They do not do shopping。
Character graphics
From left, warrior, priest, magician.
By the way, it seems there is no difference of shopping by gender.
Kind | Effect |
Residence | increases population |
wasteland | some material |
Alchemy mill | material of metal |
Farm | material of herbs |
Textile mill | material of cloth |
The material gathered in land is added on the end of the month.
About level up of the town.
The level of the town rises by the population of the town.
Kind | Way of rising of level |
Residence | - |
wasteland | does not rise |
Alchemy mill | synchronize with the level of the town automatically |
Farm | synchronize with the level of the town automatically |
Textile mill | synchronize with the level of the town automatically |
Kind | Description |
BGM | ON/OFF of BGM |
SE | ON/OFF of sound effect |
speed of auto advance | Transition to the sales screen from the main screen |
span of advance | span of sales screen |
sales image | Transition to the main screen from the sales screen |
auto supply | Automatic supply of the out of stock items |
*You will be able to choose auto supply when you advance the story.